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Atari Jaguar Specs
Physical Dimensions 9.5" x 10" x 2.5" (without JagCD)
RAM 2MB of fast page mode DRAM 4 chips x 512K each
Maximum Resolution 800 x 576 16.8 million colors
Rendering Speed 850 pixels/second
Data Bus Speed 106.4 MB/second
Processors 5 processors contained in 3 chips: "Tom", "Jerry", and Motorolla 68000

"Tom"
750,000 transistors, 208 pins Graphics Processing Unit (processor #1)
32-bit RISC architecture (32/64 processor)
64 registers of 32 bits wide Rated at 26.591 MIPS
4K bytes of zero wait-state internal SRAM
Performs a wide range of high-speed graphic effects
Programmable Object Processor (processor #2)
64-bit RISC architecture
64-bit wide registers
Programmable processor that can act as a variety of different video architectures, such as a sprite engine, a pixel-mapped display, a character-mapped system, and others Blitter (processor #3)
64-bit RISC architecture 64-bit wide registers Performs high-speed logical operations Hardware support for Z-buffering and Gouraud shading DRAM memory controller 64-bits Accesses the DRAM directly

"Jerry"
600,000 transistors, 144 pins Digital Signal Processor (processor #4)
32 bits (32-bit registers)
Rated at 26.6 MIPS
Same RISC core as the Graphics Processing Unit
Not limited to sound generation 8K bytes of zero wait-state internal SRAM CD-quality sound (16-bit stereo)
Number of sound channels limited by software
Two DAC's convert digital data to analog sound signals
Full stereo capabilities Wavetable synthesis, FM synthesis A clock control block, incorporating timers and a UART Joystick control

Motorola 68000 (processor #5)
Runs at 13.295MHz
General Purpose control processor
Ports Cartridge slot / expansion port
32-bits. Game cartridges can hold up to 6MB of uncompressed information (up to 84MB with compression)
RF video output
Video edge connector (video/audio output)
Supports NTSC and PAL; provides S-Video, Composite, and RGB outputs; accessible by optional add-on connector
2 controller ports
Digital Signal Processor port Includes high-speed synchronous serial input/output

Thanks to EmuHQ.com for the Info.

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