| Well then... this is one of those games where you become a creator after being a destroyer. There are elements of linear role-playing, contact action and simple strategy. Your personal angel advises you on how to proceed... rid the area of munsterz and set the humans to breed and populate, whilst keeping them safe and happy (well, in a way). In return, your level increases with population growth (no contraception, baby!), and the first inhabitants make offerings to you. |
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In order to bring life back to the world, you must descend into a main dungeon and whack the baddies. Naturally, there are bosses (demons!), and your score is recorded for each battle area completed. Your life gauge and MP capacity increases with each level gained (break those beds, citizens!). To get a magic point, you can either use an overworld item or find some in dungeons. The spells are found by your worshippers, and you can equip one via the ship. You cannot save your game in the dungeons and you can carry no items, but there are many recovery points. Enemies sometimes regenerate, however. |
| After defeating the boss, you will send two people to start your city. The angel can handle things from here, as they are simple enough. Usually, your servants require some help in the form of rain, lightning, or other such events. Some of these natural forces will become usable when needed (later areas, higher SP levels), and others might be unexpectedly requested. As for interactivity, this is about as far as you get. They will build in the directions you specify, and their civilization levels will increase after events unfold. |
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Keep your SP filled by relying on your followers, or killing monsters. When they become brave enough, you can seal off monster lairs using them, and they might find items for you. Sometimes, you will have to descend into dungeons in order to save them from some calamity, but this never gets really dangerous (unless their productivity suffers!). They build roads and farms for support, and you can allow some technology to cross borders (wheat, bridge construction). Some places will give you items which will help other situations... as your population will be afflicted at various times. |